Hello! I'm Yohan, a 3D character / humanoid Artist focused on game-ready assets, suitable for games and other real-time applications.
My main software for modeling and rigging is Blender. I often use single-material or minimal material setups to improve performance and reduce draw calls, and I usually export my assets as FBX or GLB/glTF.
I have experience working with Unity and some knowledge of Unreal Engine and Godot.My goal is to create good-looking, optimized low-poly characters with great performance and easy material setups. I also create rigs compatible with animation tools such as Mixamo.
Email Contact [email protected]